I bought Shadow Ops: Red Mercury today (when am I going to learn to rent first at Blockbuster?) and we gave it a quick go on XBOX Live! tonight. After playing it for about an hour, here’s what I’ve found:
The pros:
· Pretty fast action
· You can speak to your opponents all the time, making smaller games more fun than in Rainbow Six 3
· Fantastic sound – this one is THX certified; if nothing else, just throw the game in and listen to the THX logo sound
· You can pick up health and ammo, allowing you to play “longer”
· You can jump
· You can melee attack
· There are a number of different controller options to choose from
· Maps are pretty big, and with the ability to jump, you can find some interesting places to ambush your opponents
The cons:
· Arcade-style action – you can pick up health and ammo, body actions are a tad weak, etc.
· Extremely long load times - no wonder the default is 20 minute games!
· It doesn’t remember controller configuration between maps
· Inability to simply “replay” the current map
· Typically poor XBOX Live! lobby UI
· Weapon selection is generally poor
· Way too hard to kill someone with headshots
· Shotgun is way over-powered at close range
· Sniper rifle is way-over powered at long range
· All the other guns seem relatively under powered
· No small maps for 4 or less players – expect to run around (a lot)
· It’s $49
Summary? Rainbow Six 3 still rules for a first-person tactical shooter in my book. The Clancy games continue the trend for realism. Shadow Ops is nice for a change of pace, but I still wonder what the folks are doing who play test these games?